Chain Burn Deck Breakdown

Main Deck

Ceasefire
Ceasefire
Ceasefire
Trap Normal
Ceasefire

    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

    Ring of Destruction
    Ring of Destruction
    Ring of Destruction
    Trap Normal
    Ring of Destruction

      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

      Secret Blast
      Secret Blast
      Secret Blast
      Trap Normal
      Secret Blast

        Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

        Main: 40

        3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
        Lord of the Heavenly Prison
        DARK 10
        Lord of the Heavenly Prison
        • ATK:

        • 3000

        • DEF:

        • 3000


        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


        3 cardChain Strike
        3 cardChain Strike
        Chain Strike
        Spell Quick
        Chain Strike

          Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


          3 cardTremendous Fire 3 cardTremendous Fire
          Tremendous Fire
          Spell Normal
          Tremendous Fire

            Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


            3 cardUpstart Goblin
            3 cardUpstart Goblin
            Upstart Goblin
            Spell Normal
            Upstart Goblin

              Draw 1 card, then your opponent gains 1000 LP.


              3 cardBad Reaction to Simochi
              3 cardBad Reaction to Simochi
              Bad Reaction to Simochi
              Trap Continuous
              Bad Reaction to Simochi

                As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                3 cardBlazing Mirror Force 3 cardBlazing Mirror Force
                Blazing Mirror Force
                Trap Normal
                Blazing Mirror Force

                  When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                  3 cardCeasefire
                  3 cardCeasefire
                  Ceasefire
                  Trap Normal
                  Ceasefire

                    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                    3 cardGift Card 3 cardGift Card
                    Gift Card
                    Trap Normal
                    Gift Card

                      Your opponent gains 3000 Life Points.


                      2 cardJust Desserts 2 cardJust Desserts
                      Just Desserts
                      Trap Normal
                      Just Desserts

                        Inflict 500 damage to your opponent for each monster they control.


                        3 cardPresent Card 3 cardPresent Card
                        Present Card
                        Trap Normal
                        Present Card

                          Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                          3 cardRing of Destruction
                          3 cardRing of Destruction
                          Ring of Destruction
                          Trap Normal
                          Ring of Destruction

                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                            2 cardSecret Barrel 2 cardSecret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                              3 cardSecret Blast 3 cardSecret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                1 cardSelf-Destruct Button
                                1 cardSelf-Destruct Button
                                Self-Destruct Button
                                Trap Normal
                                Self-Destruct Button

                                  You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                  2 cardThe Paths of Destiny
                                  2 cardThe Paths of Destiny
                                  The Paths of Destiny
                                  Trap Normal
                                  The Paths of Destiny

                                    Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.



                                    CHAIN BURN Decks in OCG








                                    https://ygovietnam.com/
                                    Top