Chain Burn Deck Breakdown

Main Deck

Ring of Destruction
Ring of Destruction
Ring of Destruction
Trap Normal
Ring of Destruction

    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

    Secret Blast
    Secret Blast
    Secret Blast
    Trap Normal
    Secret Blast

      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

      Main: 40

      3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
      Lord of the Heavenly Prison
      DARK 10
      Lord of the Heavenly Prison
      • ATK:

      • 3000

      • DEF:

      • 3000


      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


      3 cardChain Strike
      3 cardChain Strike
      Chain Strike
      Spell Quick
      Chain Strike

        Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


        3 cardTremendous Fire 3 cardTremendous Fire
        Tremendous Fire
        Spell Normal
        Tremendous Fire

          Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


          3 cardUpstart Goblin
          3 cardUpstart Goblin
          Upstart Goblin
          Spell Normal
          Upstart Goblin

            Draw 1 card, then your opponent gains 1000 LP.


            3 cardBad Reaction to Simochi
            3 cardBad Reaction to Simochi
            Bad Reaction to Simochi
            Trap Continuous
            Bad Reaction to Simochi

              As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


              3 cardBlazing Mirror Force 3 cardBlazing Mirror Force
              Blazing Mirror Force
              Trap Normal
              Blazing Mirror Force

                When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                3 cardCeasefire
                3 cardCeasefire
                Ceasefire
                Trap Normal
                Ceasefire

                  If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                  3 cardGift Card 3 cardGift Card
                  Gift Card
                  Trap Normal
                  Gift Card

                    Your opponent gains 3000 Life Points.


                    2 cardJust Desserts 2 cardJust Desserts
                    Just Desserts
                    Trap Normal
                    Just Desserts

                      Inflict 500 damage to your opponent for each monster they control.


                      3 cardPresent Card 3 cardPresent Card
                      Present Card
                      Trap Normal
                      Present Card

                        Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                        3 cardRing of Destruction
                        3 cardRing of Destruction
                        Ring of Destruction
                        Trap Normal
                        Ring of Destruction

                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                          2 cardSecret Barrel 2 cardSecret Barrel
                          Secret Barrel
                          Trap Normal
                          Secret Barrel

                            Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                            3 cardSecret Blast 3 cardSecret Blast
                            Secret Blast
                            Trap Normal
                            Secret Blast

                              Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                              1 cardSelf-Destruct Button
                              1 cardSelf-Destruct Button
                              Self-Destruct Button
                              Trap Normal
                              Self-Destruct Button

                                You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                2 cardThe Paths of Destiny
                                2 cardThe Paths of Destiny
                                The Paths of Destiny
                                Trap Normal
                                The Paths of Destiny

                                  Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.



                                  CHAIN BURN Decks in OCG








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