Chain Burn Deck Breakdown
Main Deck

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Gorz the Emissary of Darkness
ATK:
2700
DEF:
2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

x1 in 100%

x1 in 100%



Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

x1 in 100%

x1 in 100%



Marshmallon
ATK:
300
DEF:
500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

x3 in 100%

x3 in 100%



Swift Scarecrow
ATK:
0
DEF:
0
When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

x3 in 100%

x3 in 100%



Effect Veiler
ATK:
0
DEF:
0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

x1 in 100%

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Book of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.

x2 in 100%

x2 in 100%



Chain Strike
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

x1 in 100%

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Forbidden Chalice
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

x3 in 100%

x3 in 100%



Pot of Duality
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

x3 in 100%

x3 in 100%



Accumulated Fortune
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

x2 in 100%

x2 in 100%



Amaze Attraction Cyclo-Coaster
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.

x1 in 100%

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Ceasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

x3 in 100%

x3 in 100%



Compulsory Evacuation Device
Target 1 monster on the field; return that target to the hand.

x3 in 100%

x3 in 100%



Dimension Wall
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

x3 in 100%

x3 in 100%



Dust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

x3 in 100%

x3 in 100%



Just Desserts
Inflict 500 damage to your opponent for each monster they control.

x2 in 100%

x2 in 100%



Magic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

x2 in 100%

x2 in 100%



Ojama Trio
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

x3 in 100%

x3 in 100%



Secret Barrel
Inflict 200 damage to your opponent for each card in their hand and for each card they control.

x1 in 100%

x1 in 100%



The Transmigration Prophecy
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).

x1 in 100%

x1 in 100%



Trap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

x3 in 100%

x3 in 100%



Waboku
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
Main: 55







Gorz the Emissary of Darkness
ATK:
2700
DEF:
2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.







Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.







Amaze Attraction Cyclo-Coaster
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.







Ceasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.